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Super Meat Boy
Super Meat Boy is a platform game developed by Team Meat and is the successor to Edmund McMillen's and Jonathan McEntee's flash game, Meat Boy, originally released on the Newgrounds website in October 2008.
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What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that’s what! Defeat the bad guy, save the world and...
what happens when dlc practices go too far? an indie developer makes a game that mocks the industry and its foibles, that’s what! defeat the bad guy, save the world and get the girl! but first you’ll need to find coins to buy dlc to enable animation, sound and even pausing. thankfully this is just satire and all the dlc is purchased with ingame coins. but consider it a cautionary tale for the future…
key features:two full length campaigns: the original awardwinning “dlc quest”, and the brand new “live freemium or die” (sold separately on xbox 360)platforming action! coins to collect, a princess to save, a bad guy (or two) to defeat. you like that stuff, right?over 30 different dlc packs, each providing quiet introspection on the state of the gaming industryover 20 awardments to earn and make you feel reasonably satisfied with yourselfonline achievements and leaderboards (steam version)
indie-game platform-game