arion is the hybridaccelerated and physicallybased light simulator developed by randomcontrol. it inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique approach to massive cpu+gpu+lan computation.
arion is: * an interactive wysiwyg editing application. * a superhigh performance production renderer.
arion uses all the gpus and all the cpus in your system simultaneously, not wasting a single flop available. additionally, arion can use all the gpus and all the cpus in all the other computers in your network forming a cluster for massive computation.
in that regard, arion is a gridcomputing solution to the problem of light physics simulation. simultaneous gpu+cpu+lan, combined with our exhaustively optimized code, is what we call hybrid acceleration.
some facts about arion:
* uses all the gpus and cpus in your system simultaneously. * plugging an extra gpu delivers an immediate performance boost. * 20x to 100x speed up per machine (hardwaredependent). * strictly physicallybased. * fully unbiased (no cheats, no shortcuts). * does not need any kind of precomputations. * easytouse interactive wysiwyg editing app. * the realtime viewport is final quality. * production render engine features (commandline renderer, compositing channels, etc...) * compatible with netwarrior for hyperfast cooperative still frame and animation rendering.
arion is fully compatible with the file formats used by fryrender (.fry and .rcs). thus, arion and fryrender share and use the exact same plugins.
additionally, arion can open/save scenes in the widely supported .obj format. so you can use arion from virtually every modelling app in the market.
arion supports all nvidia cudaenabled products (geforce, tesla and quadro). there are no immediate plans to support other hardware apis as of this moment.