A unique puzzle game that totally ignores normal Euclidean geometry. Cubes that contain something different depending on which way you look into it, stairs that go up...
antichamber is a mindbending psychological exploration game where nothing can be taken for granted. discover an escherlike world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
antichamber is a singleplayer firstperson puzzleplatform video game developed by alexander bruce. many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal threedimensional space. the game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. the game was released on steam for microsoft windows on january 31, 2013,[2] a version sold with the humble indie bundle 11 in february 2014 added support for linux and mac os x.