you're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envyinducing. your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
and then you grow. and it changes everything. now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and megabuffed shields. you recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. right? definitely.
and then you grow again. and again. and now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of none at all.
it's time to visit the electronic tide pool. gorgeous vectorbased graphics procedurally generated universes ridiculously userfriendly spaceship designer a beautiful and haunting soundtrack by peter brown (peaks) more particle effects than you can shake a stick at very smart and reactive ai physics that give weight to your creations asynchronous multiplayer: universes populated by fellow players